Skip to main content

ReviewAlabaster Dawn

Alabaster Dawn Review: CrossCode's Shadow, Its Own Light

Radical Fish's first game since CrossCode has a flexible weapon system and a map built for getting unstuck, but the story is still a short slice.

VerdictBuy now if you want to grow with a long Early Access run; wait for 1.0 if you want the whole story in one go.

13 min readBy Priya NairUpdated 2 days agoLast reviewed

Our Alabaster Dawn review call: buy it now if you want to grow with a long Early Access game, wait for 1.0 if you want the whole story. CrossCode cast a long shadow, and now Radical Fish Games is asking you to trust them with a new setting, a redesigned combat system, and a world map built so a stuck puzzle doesn't stop your run.

Alabaster Dawn key art: Juno sitting under a blossoming tree on a grassy hill, a small green spirit floating beside her

Sponsored

Eneba: save on games and game cards
Advertisement

About the game

Alabaster Dawn

Radical Fish Games · Radical Fish Games

Reception

Steam user reviews, all languages
Very Positive
94% positive of 2,303 reviews
Checked on Steam

Released:

Pros

  • Every weapon levels from use on its own Growth Chart, and switching Aspects mid-fight keeps combat flexible
  • The world map's reminders, objective markers and fast travel let you park a puzzle and come back to it
  • Settlement restoration loop gives purpose to exploration beyond loot
  • Steam Deck Verified, with Valve's test noting the default settings run well
  • Radical Fish says it will try to keep preview progress valid once the story is added, and tells you when to keep a save

Cons

  • 5 to 10 hours at EA launch is the content reality: fair for the price model, but Radical Fish's own estimate is around 20% of the full game
  • Weapon Growth Charts can be finished very quickly for now, by Radical Fish's own admission; longer trees are planned
  • Players are split on the puzzles: some CrossCode veterans say they're toned down, others want more

Verdict

Alabaster Dawn is a well-designed Early Access build from a studio that knows what it's doing. The weapon system has real bite, the world map takes the sting out of getting stuck, and the structure is honest about what it is. Buy now if you want to be in from the start. Wait if a short slice sounds thin: more is coming.

Updated 2026-10-15: The Early Access build has six of the eight planned weapons since 0.2.0 added the Spear on October 2, and the tier-based "mastery" system this review described before isn't in the game. The shorter, less puzzle-heavy dungeons now link to Radical Fish's own devlog, next to what players say about it, and the Steam Deck line reflects the current store listing.

Going by the May 7 launch build's systems, the developer's own notes and a Very Positive reception from Steam players, they've earned that trust. Not unconditionally. Not without the usual EA caveats. But the core of Alabaster Dawn holds up, and the changes from CrossCode read as deliberate rather than compromises.

TL;DR: Per-weapon Growth Charts and mid-fight Aspect switching give combat its bite. The world map's self-service tools (reminders, objective markers, fast travel, and since 0.2.0 markers you place yourself) are our favorite change for anyone who stalled in CrossCode. Settlement rebuilding gives the exploration loop purpose. A short slice of the full game is the honest reality of buying in early, and the studio has been transparent about it.

Sponsored

Eneba: save on games and game cards

Alabaster Dawn Early Access status in October 2026

This review covers the May 2026 build, and the game is still in active Early Access. Version 0.2.0 shipped on October 2, 2026 with a gameplay preview of the Scala Moor swamp and the Trial of Cryo dungeon, the Spear and the Cryo aspect; Radical Fish notes that it does not extend the story.

Steam lists Alabaster Dawn at $24.99 with no discount on October 15. If you buy now, you get the Early Access story covered below plus the 0.2.0 preview content.

For the mechanics that remain useful while waiting, the Alabaster Dawn dungeon exploration guide tracks the current puzzle route and dungeon approach.

The Early Access trailer is the quickest way to judge whether the tempo suits you. It's about a minute long and mostly combat: a burst of five-digit damage numbers in the first seconds, "Enter a fallen world" over a cave mouth at 0:08, then a sword arc through a line of armored enemies near the end. If that pace appeals, the build delivers it; if you came for CrossCode's slow puzzle rooms, it tells you early that this game leans harder on action.


How long to beat Alabaster Dawn? (as of this alabaster dawn review: May 2026 EA build)

  • EA launch build: about 5 to 10 hours (Radical Fish's estimate), the first chapter and a half, roughly 20% of the full game
  • Somu's Dream roguelite mode: optional; it gains deeper layers as you clear areas in the main game
  • Full game target: a planned 30 to 60 hours across 7 areas; Radical Fish plans eight major updates before 1.0

Key Takeaways

This alabaster dawn review covers the May 7 EA launch build. Key facts:

  • Weapon system: six weapons in the current Early Access build (eight planned), a Growth Chart per weapon
  • The world map's self-service tools (reminders, markers, fast travel) are our favorite change for anyone who stalled on a CrossCode puzzle
  • Settlement rebuilding drives exploration: the store page promises towns that change visually and open new paths as they advance
  • A short launch slice; Radical Fish says it will try to keep preview progress valid once story arrives
  • Steam Deck Verified since before launch, and still Verified on the store listing
  • Weapon trees are short for now; Radical Fish says it plans to extend them

Overview: what this alabaster dawn review covers

Advertisement

Alabaster Dawn puts you on Tiran Sol, a world in post-apocalyptic recovery. A force called Nyx turned the landscape into wasteland and caused the gods to vanish. You play as Juno, the Outcast Chosen, who wakes up after the collapse tasked with bringing it all back. The settlements you rebuild aren't cosmetic: the store page promises trade routes, science advanced by helping people, and towns that change visually while "opening up new paths and opportunities."

The premise matters because it ties exploration to purpose. In CrossCode, you explored because the world rewarded exploration with loot and secrets. In Alabaster Dawn, treasure still matters (recipes, gems, upgrade materials), but the towns you help back on their feet are the visible consequence of your wandering.

This alabaster dawn review isn't a comparison to CrossCode. But the comparison is inevitable for anyone who played that game, so this covers where Alabaster Dawn stands on its own and what Radical Fish changed and why.

Gameplay: the weapon system

The weapon structure is the core of Alabaster Dawn's pitch, and it's where this alabaster dawn review starts. On paper the finished game has 4 elements and 8 weapons, with 2 weapons slotted into each element; the Early Access build has six weapons since 0.2.0. Each weapon has its own Growth Chart, and it only grows from use: fighting Nuemera earns that weapon XP, and its levels pay Growth Points into Combat Arts and gem slots.

That design is generous rather than punishing. There's no tier ladder or shared material pool forcing you to commit early, and Radical Fish admitted in May that the weapon trees "can be completed very quickly right now," with longer trees planned. The depth comes from elsewhere: the four elements, which the game calls Aspects, change the damage type every weapon deals and carry their own Divine Arts, and you can switch the whole setup mid-fight. Coverage is a button press, not a build decision you're stuck with.

Combat draws from Devil May Cry and Kingdom Hearts as visibly as it draws from CrossCode, and 0.2.0 sharpened that: starting a guard and blocking hits now cost stamina, and a guard that isn't a parry breaks. Holding block and waiting is out; reading the attack is in. A Dojo at every Waysprout lets you practice that timing with infinite health.

Juno swinging a blue sword in a purple temple hall lined with pillar puzzles, a red-haired companion beside her Screenshot: Steam store page

GODEEPER: Aspect switching, damage types, parrying after 0.2.0 and the habits we'd build first. Alabaster Dawn Tips Guide →

Puzzles, dungeons and the world map's tools

The question CrossCode fans ask first is whether the puzzles survived. They did. The store page promises "challenging puzzles" solved "using your weapons and team members," and Radical Fish's own dev log showed the first dungeon having players "juggle around orbs of energy to activate or unlock paths." One change it pointed out: "unlike in CrossCode your companions actually follow you inside and play a role in solving the puzzles."

Radical Fish did plan for fewer puzzles per dungeon. In its April 2026 devlog for the Triple-i Initiative, creative director Felix said "dungeons will be shorter, but not super short either," and "somewhat less puzzle heavy," with "smaller optional dungeons" holding the "more tricky puzzles" (about ten minutes in). Players split on how that landed. On r/AlabasterDawn, one player wrote that "they seriously toned down the puzzles across the board compared to crosscode," while still calling the dungeon puzzles "just the right amount." In the same thread, others asked for "more puzzles please."

What Radical Fish also built is a self-service toolset on the world map: you can pin a reminder, mark an objective, or fast travel back to a landmark and reassess. You don't have to use any of it. It never tells you the answer, but a stuck puzzle stops being the end of your evening. Puzzles also turn up inside fights: one player pointed out "the Manta Rays where you have to do the mini shock puzzle mid fight."

Settlement rebuilding: why exploration has stakes

What this alabaster dawn review covers next is the piece that makes the open world feel different from CrossCode. Radical Fish's store page frames Tiran Sol's settlements as a progression layer: rebuild them, establish trade routes, advance science by helping people, and each advancement changes the town visually and opens new paths. That's a clearer reason to explore than CrossCode's treasure hunt alone.

Treasure still pulls its weight. Chests can hold cooking recipes, gems for your weapons and core, and upgrade materials, and anything you can't reach yet can be pinned on the world map with a reminder. The rebuilding loop gives that loot somewhere to go.

The caveat is scope. Version 0.2.0 added Scala Moor and the Trial of Cryo as a gameplay preview with no new story, and Radical Fish recommends keeping a save so you can replay them once the story lands. The settlement arc you see today is the opening of a much longer plan, not the whole thing.

GODEEPER: What the Alabaster Dawn EA launch build includes and how Radical Fish structured the Early Access content plan. Alabaster Dawn Early Access →

Alabaster Dawn settlement seen from above: a white-blossomed tree over a fountain pond, with houses, a forge and paths around it Screenshot: Steam store page

Juno firing a glowing shot at Rana Lingua Magna, a huge crystal-backed boss, in a purple arena with its health bar along the bottom Screenshot: Steam store page

Verdict: Who Alabaster Dawn Suits Right Now

Advertisement

Who it suits: CrossCode fans and action RPG players who want to be in from the start of a long Early Access run. Per-weapon Growth Charts reward whatever you like to swing, Aspect switching keeps fights flexible, settlement rebuilding gives exploration a function beyond loot, and the world map's tools let you park a puzzle and come back to it. Steam players have backed that up with a Very Positive reception.

Who should wait: anyone who wants a complete story, or CrossCode's full puzzle density (players disagree on whether it's all there). The launch build was a fraction of the planned game, 0.2.0 added gameplay without story, and Radical Fish plans eight more major updates before 1.0. The studio has been honest about all of this, which earns credit but does not make the current content longer.

The good

  • Weapons grow from use and Aspects switch mid-fight, so experimenting never feels wasted
  • The world map's reminder, marker and fast-travel toolset makes a stuck puzzle a detour, not a wall
  • Settlement restoration ties exploration to visible world consequence
  • Radical Fish's update notes are unusually candid about scope, and they tell you when to keep a save before preview content
  • Steam Deck Verified

The rough

  • The story slice is honest but limited: this is an early EA build
  • Some CrossCode puzzle veterans say the puzzles are toned down
  • Weapon Growth Charts run out quickly for now
  • Eight more major updates before 1.0 is the honest reality for a game this size

Bottom line: buy now if you're in for the Early Access journey; wait for 1.0 if you want the complete experience.

Frequently Asked Questions

Is Alabaster Dawn worth buying in Early Access? Alabaster Dawn is worth buying now if you're invested in Radical Fish Games' work and want to play the game as it grows. The core systems (per-weapon Growth Charts, Aspect switching, settlement rebuilding and the world map's self-service tools) work. The launch build covered the first chapter and a half, and Radical Fish plans eight major updates before 1.0.

How is Alabaster Dawn different from CrossCode? Radical Fish's store page names Devil May Cry, Kingdom Hearts and CrossCode as combat inspirations, and the world map lets you pin reminders, mark objectives and fast travel back when you're stuck. Companions also follow you into dungeons and help with puzzles. The studio said in its April 2026 devlog that dungeons would be shorter and somewhat less puzzle-heavy, and players still argue about whether that went too far.

How do you get unstuck on a puzzle in Alabaster Dawn? Use the world map. Radical Fish built a self-service toolset there: reminders you place yourself, objective markers, and fast travel between landmarks, so you can step back and reassess without losing your place.

What is the weapon system in Alabaster Dawn? The Steam page plans 4 elements and 8 weapons for the finished game, with 2 weapons slotted into each element at a time. The Early Access build has six weapons since 0.2.0. Each weapon has its own Growth Chart, paid for with Growth Points it earns in combat, and the active Aspect sets the damage type.

Is Alabaster Dawn on Steam Deck? Yes. Valve verified it for Steam Deck ahead of the May 7 Early Access launch, RPG Site reported on May 1, and the store still lists it as Verified (checked October 15, 2026). Valve's test results say the default configuration performs well on the Deck.

Who made Alabaster Dawn? Radical Fish Games, the studio behind CrossCode. Alabaster Dawn was called Project Terra until the studio revealed its name in August 2024. It entered Early Access on Steam on May 7, 2026, and Radical Fish develops and publishes it itself.

How long is Alabaster Dawn Early Access? Radical Fish's May roadmap plans eight major updates before version 1.0 and gives no firm 1.0 date. The launch build covered the first chapter and a half (about 5 to 10 hours by the studio's estimate), plus the optional Somu's Dream roguelite mode; 0.2.0 added preview content without new story.

References

For how the weapon system plays out in practice (Aspect switching, damage types, the parry change in 0.2.0, when to use the world map's tools) the Alabaster Dawn Tips Guide has specific recommendations. If you found this alabaster dawn review useful, the tips guide is the natural next read. For the full structural context of what changed from CrossCode and why, the Alabaster Dawn Early Access overview is the starting point.

Enjoyed this?

Share it with other players.

About the author

Priya Nair

Indie & JRPG Desk

GameBrief's byline for indie, JRPG, visual novel and cozy games. Warm, direct, and willing to say which one to buy.

  • Indie, JRPG and visual novels
  • Early access and survival
  • Sources listed per article
Advertisement

Get the weekly gaming digest

Join thousands of indie gaming fans. Reviews, guides, and patch notes delivered free — no spam, unsubscribe anytime.

  • Weekly gaming digest: releases, reviews, and patch notes
  • Editor picks and long reads you can finish in one sitting
  • No spam. Unsubscribe anytime

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

Comments

Loading comments…

Leave a comment

Comments are reviewed before appearing publicly.