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GuideSunderfolk

Sunderfolk Class Tier List: All 7 Heroes Ranked 2026

8 min readBy Priya NairUpdated 8 days agoLast reviewed

Seven heroes, four player slots, and the question of which to bring. The Sunderfolk class tier list below reflects how each hero performs across the campaign, from your first mission to the harder difficulty settings, including the Vanguard added in Update 2.0.

Sunderfolk tactical battle with the Arcanist using Gravity Nexus against spiders in a web-filled cavern, with ability cards visible

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About the game

Sunderfolk

Secret Door · Dreamhaven

Updated 2026-10-27: Removed a reference to post-story "difficulty cycles". Dreamhaven says campaign missions "are not repeatable"; difficulty is a campaign setting, from Brightstone to Shadowstone.

TL;DR: Sunderfolk class tier list: Bard and Berserker are S tier (Bard for team value, Berserker for frontline stability). Ranger, Arcanist, and the Update 2.0 Vanguard are A tier (Vanguard is a high-ceiling retaliation tank, strong but more skill-dependent than Berserker). Pyromancer is B tier: strong fire damage, fragile, needs protection. Rogue is C tier for most players because positioning expertise takes multiple runs to develop. For a first run, Berserker plus Bard covers almost everything.

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Sunderfolk class tier list: quick answer (all 7 heroes ranked)

TierClassBest role
SBard, BerserkerTeam buffs / frontline tank
ARanger, Arcanist, VanguardRanged damage / burst control / retaliation tank
BPyromancerAoE damage, needs positioning
CRoguePositioning-expert only

Sunderfolk has 7 classes (the Vanguard arrived in Update 2.0) across a 4-player party, so in a full group you choose which to leave out rather than running all of them. The tier list matters most for 2-3 player runs where you have to choose who to leave out, and for understanding which classes carry their own weight in solo play.

For the complete class and party breakdown, the Sunderfolk complete guide collects the wider co-op setup alongside this ranking.

These rankings are our editorial judgment, built from Dreamhaven's official hero pages, the 2.0 patch notes and player discussion. They are not a data set. Steam reviews for the game are Very Positive (2,311 all-language reviews on 10 October 2026), and the latest patch, 2.0.10 on 15 July, is a hotfix with no class balance changes.

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S tier: Bard and Berserker

Bard is the most impactful class in a 3-4 player group. Dreamhaven describes the Bard as a map-manipulation and buff class. Its passive, Two-Step, swaps positions with a teammate, and you can drop Music Notes by swapping (while Two-Step is available), using certain abilities, or using select trinkets and weapons. Enemies can trample the notes, so placement matters. The value scales with how many heroes can reach the buffs. In a full four-player party, a Bard who places notes well is generating team-wide value without spending extra cards on separate buff effects.

For the card-by-card version of that support loop, see the Sunderfolk Bard guide.

The catch that keeps Bard at S rather than above it: the buffs only appear if you actively use Two-Step or note-dropping abilities. A Bard who only plays damage cards leaves the team without notes. Every Bard turn is worth opening with "does a note need to go down, and where?" Once that habit is built, the Bard makes the rest of the party perform above their individual rating.

In 2-player runs, Bard is still S tier but less dominant: there are fewer heroes to buff. The pair of Berserker plus Bard is the recommended 2-player starting point for a reason.

Berserker is S tier because there's no substitute for what it does. Protector's Fury makes the Berserker take less damage and deal more while it is active. Per Dreamhaven it also works against environmental damage like lava and fire, but you need to be hit first before it activates. Fling grabs an enemy (or a friend) and throws them where you want, which repositions the battlefield on demand, and Bulwark provokes the enemy it hits and gives a shield. Hibernate heals using Rage, so the Berserker needs less dedicated healing support, though its movement is reduced.

Every team needs a frontline, and in our ranking the Berserker is the best at it. We put it in S tier because the role is essential and it is the most direct way to fill it.

GODEEPER: Class synergy design in Sunderfolk follows similar principles to party-based tactical games. LegionBound Class Synergy Guide →

A tier: Ranger, Arcanist, and Vanguard

Ranger is A tier. Dreamhaven calls it a mix of damage and support, built around ranged combat, debuffs and crowd control. Its passive, Precision, deals more damage when the range requirement is met and inflicts a debuff, and Dreamhaven says the Ranger is at its best when away from enemies. That is the challenge: staying at range takes active pathing, and a cornered Ranger loses its main damage source.

For 2-player runs: Ranger plus Arcanist is a strong alternative to Berserker plus Bard. The Ranger handles priority threats while the Arcanist teleports and controls group positioning. This pair is more fragile than the S-tier duo but more flexible in how it approaches encounters.

In solo play we would put the Ranger second to the Berserker (see the Ranger build guide): it asks for more attention to distance but is flexible in how it approaches an encounter.

Arcanist is the corvid conjurer. Dreamhaven says it casts with Mana, which you gain passively and through select abilities, and its most powerful spells cost more Mana. It can teleport to a chosen spot, pull in all enemies within 3 hexes before teleporting to safety, and spawn Decoys through a specific ability card. At its best, the Arcanist controls where threats go. At worst, an Arcanist who teleports without a plan creates worse problems than the original positioning.

We keep it A tier rather than S because the gap between an Arcanist played well and one played casually looks wide. Patch 2.0.10 is a multiplayer and loading hotfix, and the official Update 2.0 notes list Arcanist bug fixes (Bedazzle, and a Mana-based Fate Card) rather than balance changes.

Vanguard is the seventh hero, added in Update 2.0, and lands in A tier as a high-ceiling retaliation tank. Dreamhaven says its Grit passive lets it take less damage and deal it right back when an enemy attacks, and its own hits deal more damage while Grit is active, with each hit removing 1 Grit. Grit comes from dealing damage with certain Skill Cards (Into the Fray gains Grit if you end next to a monster), so the Vanguard's output depends on choosing cards that build it. Compared to the S-tier Berserker, the Vanguard has more built-in movement and board control through Knockback, but it is less consistent when Grit is not building. That skill dependence is why we keep it at A rather than S. Dreamhaven says it joins the Berserker (and sometimes the Rogue) on the frontline. Full breakdown in the Sunderfolk Vanguard guide.

B tier: Pyromancer

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The Pyromancer is our pick for fastest room clearing when it is working. Its passive, Firepower, gives +2 to each attack per stack, up to 3 stacks, and its cards include a fireball that bounces to an adjacent enemy, a line attack that can hit up to 3 foes and a leap that damages everything around the landing spot. Clustered enemies in a fire zone are its ideal condition.

The problem is fragility. Dreamhaven itself calls it the "squishy salamander" that enemies want to hit. With a Berserker soaking hits, it performs like an A-tier class. Without that cover, a Pyromancer on the wrong side of an enemy cluster takes a round of hits before dealing meaningful damage.

B tier reflects a class that's strong under favorable conditions but condition-dependent. In a four-player group with a Berserker present, feel free to bump Pyromancer up to A in your personal ranking. In a two-player run without a frontline, the Pyromancer's fragility is a genuine problem.

Sunderfolk class selection screen showing Bard, Ranger, Berserker, and Pyromancer on four phone controllers with a TV in the background Screenshot: Steam store page. Four phone screens show Bard, Ranger, Berserker, and Pyromancer selections while the shared Sunderfolk lobby appears on the TV behind them.

C tier: Rogue

The Rogue is a damage class that can also tank, per Dreamhaven, through Shroud. Shroud lets it automatically dodge any damage source once and deal extra damage while it is active. You lose it if you are hit, and you cannot activate it while adjacent to an enemy. Some abilities, like Sneak Attack, remove Shroud when they deal damage.

That is the reason we put it in C tier for a first run: every Rogue turn means timing a disengage before acting, working out which cards let you attack and then leave adjacency, and when Shroud is actually active. Dreamhaven notes that you have to balance being in the enemy's face with moving away to activate Shroud, which asks more of a new player than any other class does.

For a second or third playthrough, the Rogue is worth experimenting with. A Bard's Two-Step swap could help pull the Rogue out of melee, and a Berserker keeps the front stable, though that is our suggestion rather than an official combo.

GODEEPER: Positioning-dependent class design shows up across tactical RPGs. Farever Class Guide: All 4 Classes Explained →

Sunderfolk Vanguard using the Into the Fray card beside a chest in a fiery dungeon while two allies stand nearby Screenshot: Steam store page. The Vanguard stands beside a chest in a fiery dungeon with the Into the Fray card visible and two allies positioned below.

Step-by-Step

1. Count the players before choosing a class: Sunderfolk supports one to four players, so start by looking at how many slots your group needs to fill. Smaller groups have less room to leave a role uncovered.

2. Identify the role gap in the party: Check whether the group already has a frontline, team support, area damage, and single-target damage. Berserker covers frontline stability, Bard covers team value, Pyromancer covers AoE when protected, and Ranger covers priority threats from range.

3. Pick the party that fits the player count: Use the existing tier ranking as the tie-breaker, then match the class to the role gap.

  • Solo: Berserker is our pick. Ranger is the second option but needs more active distance management.
  • 2 players: Berserker plus Bard is the most forgiving combination. Ranger plus Arcanist is the more flexible, more fragile alternative.
  • 3 players: Berserker plus Bard plus Pyromancer covers frontline, support, and AoE damage. Berserker plus Ranger plus Arcanist favors groups that prefer positioning decisions.
  • 4 players: Berserker plus Bard plus Pyromancer plus Ranger covers frontline, support, AoE, and single-target damage. Bring the Rogue instead if the group wants an additional challenge and has an experienced player.

Sunderfolk party of animal heroes standing together in a dialogue scene while a character named Amaia asks for her beetle back Screenshot: Steam store page. A party of heroes in one of the game's story scenes.

Official Patch 2.0 launch trailer from Secret Door, which introduces the Vanguard.

Our take

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We kept the tiers short and opinionated, so treat them as a starting point rather than a verdict. The Dreamhaven pages describe how each class works, but not how well it plays, and that part is our judgment. Players seem to like the spread: one Steam reviewer praises the "distinct class identities" and the one-card-per-level progression. If your group disagrees with a ranking, trust your table over our list.

Tips for each class

Bard: Use Two-Step and note-dropping abilities to create Music Notes, and remember enemies can trample them. Reposition for note reach and team safety, then choose the damage or support card that fits the turn.

Berserker: Use Fling to move enemies into fire zones for Pyromancer teammates or away from cornered allies. Remember Protector's Fury only activates after the Berserker is hit.

Ranger: Keep the range requirement for Precision in mind, since that is where the extra damage and the debuff come from. Aim at whichever enemy is advancing toward your squishiest teammate.

Arcanist: Plan your Mana so the expensive spells are ready when you need them, and decide where you want to end up before you teleport.

Pyromancer: Stack Firepower before big attacks, stay behind the Berserker, and use cards that teleport you to safety if enemies reach you.

Rogue: Read the encounter before acting on your first turn. Check whether Shroud is active, and look for cards that let you attack and then move away so it comes back.

Frequently Asked Questions

What is the best class in Sunderfolk? Bard and Berserker are both S tier for different reasons. Bard creates music notes through Two-Step and specific cards, and allies who reach them can receive healing, strengthening, or shielding effects, so the value grows with party size. Berserker is the most reliable frontline tank.

Is the Bard good in Sunderfolk? Yes. The Bard is S tier and especially valuable in a 3-4 player group. Two-Step and specific Bard cards create Music Notes, while ordinary movement alone does not. Allies who reach the notes can receive healing, strengthening, or shielding effects, so careful placement raises the whole party's output.

How many classes are in Sunderfolk? Sunderfolk has 7 classes: Berserker, Arcanist, Bard, Pyromancer, Ranger, Rogue, and the Vanguard added in Update 2.0. The game is balanced for 1-4 players with any class combination, though some pairings are significantly stronger than others.

What is the best 2-player class combination for Sunderfolk? Berserker plus Bard is the strongest 2-player pairing. The Berserker handles all frontline damage and absorption while the Bard's music notes passively buff both players. This combination clears most encounters without requiring high-level mechanical precision.

Is the Rogue worth playing in Sunderfolk? The Rogue is technically strong but C tier for most players because it requires board knowledge that takes multiple runs to develop. Stealth positioning and burst combos depend on reading the full encounter layout before acting. Experienced players who can consistently set up positioning will find the Rogue punching above C tier.

What class should I play solo in Sunderfolk? Berserker is the best solo class. It's self-sufficient, deals solid damage, and the built-in damage reduction from Protector's Fury keeps you alive through encounters that would drop squishier classes. Ranger is the second choice if you prefer ranged combat.

What changed in the latest Sunderfolk 2.0.10 patch? Patch 2.0.10 is a hotfix for rare duplicate personal screens, a negative-gold Post Office exploit, and an initial loading hang. It did not list class balance changes. Patch 2.0.9 added Steam Networking for online play, while earlier 2.0 updates made the class changes to track.

References

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About the author

Priya Nair

Indie & JRPG Desk

GameBrief's byline for indie, JRPG, visual novel and cozy games. Warm, direct, and willing to say which one to buy.

  • Indie, JRPG and visual novels
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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