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LegionBound Tax Collector Group: All 4 Classes Loop

8 min readBy Priya Nair
LegionBound auto-battler board with a line of pixel-art hero units facing an enemy formation on a fantasy battlefield

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LegionBound

Spicy Garlic Games · Spicy Garlic Games

This LegionBound Tax Collector group guide covers the smallest synergy loop in the game and the only one you can realistically complete in full. Four classes, four subclasses, all live at once, a density of synergy the larger groups cannot match in a normal run. The catch is access: no starter belongs to it, so you recruit your way in from scratch. This guide lists all four classes and subclasses, explains the complete-the-loop payoff, and covers how it feeds the Peasant unlock.

TL;DR: The Tax Collector group is LegionBound's smallest loop, 4 classes: Tax Collector, Barbarian, Brawler, and Mercenary. It is the only loop you can fully complete, which activates all four subclasses at once: Strongarm, Berserker, Boxer, and Bounty Hunter. The tradeoff is that no starter class belongs to it, so you recruit in from scratch (Barbarian and Brawler appear mid-run; Tax Collector and Mercenary are rarer). A completed loop of evolved subclasses also helps trigger the Peasant's Protagonist upgrade, which needs three evolved heroes from different groups. Compact, fully synergized, but you build it deliberately.

LegionBound Tax Collector group: the loop you can finish

LegionBound's 30 classes split into three circular synergy loops, and the Tax Collector group is the smallest with just 4 classes. That size is its entire identity. The larger Warrior (14) and Barkeep (11) groups are too big to ever run every subclass at once, but the Tax Collector loop is small enough that completing it in full is actually achievable, and a completed loop activates all four synergy subclasses simultaneously.

The four classes are Tax Collector, Barbarian, Brawler, and Mercenary, and all of them are unlockable within a reasonable run length if you prioritize them. The catch, and the reason this is a target rather than a default, is access: none of the five starters belong to the Tax Collector group, so you start with zero natural entries and recruit your way in from scratch. This guide is about deciding when that tradeoff is worth it and how to build the loop.

Key takeaways

  • The Tax Collector group is the smallest loop: 4 classes.
  • The four: Tax Collector, Barbarian, Brawler, Mercenary.
  • It is the only loop you can fully complete in a normal run.
  • A complete loop runs all four subclasses at once: Strongarm, Berserker, Boxer, Bounty Hunter.
  • No starter class belongs to it, so you recruit in from scratch.
  • Barbarian and Brawler appear mid-run; Tax Collector and Mercenary are rarer finds.
  • A completed loop helps trigger the Peasant's Protagonist upgrade.

The loop and its subclasses

The Tax Collector group follows LegionBound's universal rule: each class upgrades into its subclass when paired with the class behind it in the loop. With only four classes, the circle is short and easy to hold in your head:

  • Tax Collector becomes Strongarm (pair with Mercenary)
  • Barbarian becomes Berserker (pair with Tax Collector)
  • Brawler becomes Boxer (pair with Barbarian)
  • Mercenary becomes Bounty Hunter (pair with Brawler)

Notice that the four triggers form a closed ring: Mercenary powers Tax Collector, Tax Collector powers Barbarian, Barbarian powers Brawler, and Brawler powers Mercenary. Field all four and the loop closes on itself, activating every subclass at once. Each class has its synergy partner present by definition, so there are no dead slots, every member is running its powered-up form.

That is the payoff the larger groups cannot replicate. In the Warrior or Barkeep groups, completing the whole loop takes far more heroes than a typical party holds, so you run partial chains. Here, the whole loop is the party.

GODEEPER: The Tax Collector group is one of three loops. See how all 30 classes and synergies connect. LegionBound Synergy Guide: All 30 Classes →

The complete-the-loop payoff

The reason to chase the Tax Collector group is density. The full loop activates all four synergy subclasses simultaneously, Strongarm, Berserker, Boxer, and Bounty Hunter, in one party configuration. That is a four-unit core where every hero is upgraded, which is a level of synergy concentration the larger groups simply cannot reach in a normal run.

Think of it as the inverse of the Warrior group's flexibility. The Warrior group gives you many options and asks you to build focused partial chains; the Tax Collector group gives you one option and lets you fully realize it. If you commit to recruiting all four, you get a guaranteed, complete, fully-synergized core rather than a best-effort partial loop.

This makes the Tax Collector group especially appealing once you understand recruitment and can steer toward specific classes. The early disadvantage (no starter entry) is real, but the late payoff (a complete loop) is unique to this group. It rewards a player who knows what they are building toward.

LegionBound battle in progress with pixel-art hero units clashing against an enemy formation, ability effects on the field The Tax Collector loop is only four classes, so fielding all four closes the ring and activates every subclass at once: Strongarm, Berserker, Boxer, and Bounty Hunter in a single compact party.

The access tradeoff: recruiting in from scratch

The honest downside is the start. None of the five starters belong to the Tax Collector group, so you are recruiting your way in from zero. That is the price of the compact, completable loop: you do not get a free entry the way Warrior-group starters (Warrior, Wizard, Cleric) or Barkeep-group starters (Ranger, Rogue) do.

Recruitment patterns help you plan. Barbarian and Brawler tend to appear mid-run, so they are your likely first two entries, while Tax Collector and Mercenary are the less common finds depending on the mode, often the pieces you have to actively hunt to complete the ring. The practical approach is to grab Barbarian and Brawler when they show, which already gives you the Brawler-to-Boxer synergy, then prioritize Tax Collector and Mercenary in the shop to close the loop.

Because you start with no entry, the Tax Collector group is a mid-run pivot, not a turn-one plan. Open with whatever your starter anchors, and once you see Barbarian or Brawler, decide whether to commit to building the full four-class loop or stay in your starter's group.

How it feeds the Peasant

There is one more reason to run the Tax Collector loop: it helps unlock the Peasant. Peasant (listed in-game as Protagonist) sits outside the three loops and unlocks its subclass only when you have three other heroes from different synergy groups evolved.

A completed Tax Collector loop is four evolved subclasses, which can contribute to that condition alongside evolved heroes from the Warrior or Barkeep groups. So if you are running a multi-loop party with Tax Collector as one of your loops, the Peasant upgrade tends to come along naturally as a side effect. Peasant remains a late-run target you build toward rather than rush, recruiting it early and waiting just wastes a slot, but a fully evolved Tax Collector core is exactly the kind of investment that pushes the Protagonist condition over the line.

LegionBound end-of-battle stats screen listing hero names, classes, levels, and damage figures A completed Tax Collector loop is four evolved subclasses at once, which also feeds the Peasant's Protagonist unlock (it needs three evolved heroes from different groups). Build it deliberately, then let Peasant upgrade as a side effect.

When to commit to the Tax Collector loop

The decision of whether to chase the Tax Collector group comes down to reading your run, and the timing is everything. Because you start with no entry, committing too early is risky: you can spend several recruit slots hunting four specific classes and end up with a half-built loop that does nothing while a starter-anchored group would already be paying off.

The right moment to commit is when the run hands you the signal. If Barbarian and Brawler both appear in your first several waves, you already have one synergy pair and a strong reason to pursue the other two. That is when the math tips in favor of completing the loop, because two of the four pieces are in hand and the payoff (all four subclasses live) is now within reach. If the run is deep and you have only seen one Tax Collector-group class, it is usually better to deepen whatever loop your starter anchored instead.

Mode matters too, since Tax Collector and Mercenary are described as less common finds depending on the mode you are playing. In a mode where they appear more readily, the loop is a reliable plan; in one where they are scarce, treat completing it as a bonus rather than a goal. The Tax Collector group rewards a player who recognizes when the run is offering the loop and seizes it, rather than forcing it from turn one.

GODEEPER: Adventure Mode adds map routing decisions that change when a Tax Collector loop pivot actually pays off. LegionBound Adventure Mode Guide →

Frequently Asked Questions

What is the Tax Collector group? The smallest synergy loop, 4 classes: Tax Collector, Barbarian, Brawler, Mercenary. The only loop you can fully complete.

How does the loop work? Circular: each class upgrades when paired with the class behind it. Field all four to close the ring and activate every subclass.

Why complete the full loop? It activates all four subclasses at once (Strongarm, Berserker, Boxer, Bounty Hunter), a density the larger groups cannot reach.

Is it good for beginners? It is a strong target but not a start, no starter belongs to it, so you recruit in from scratch.

How does it connect to the Peasant? A completed loop of evolved subclasses helps trigger the Peasant's Protagonist upgrade, which needs three evolved heroes from different groups.

What are the subclasses? Tax Collector to Strongarm, Barbarian to Berserker, Brawler to Boxer, Mercenary to Bounty Hunter.

The LegionBound Synergy Guide covers all 30 classes and the three synergy loops in full.

The LegionBound Warrior Group Guide breaks down the largest loop and its key subchains.

The LegionBound Barkeep Group Guide covers the mid-size loop and the Rogue-Duelist-Gunslinger chain.

References

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About the author

Priya Nair

Indie & JRPG Critic

Indie game evangelist and lifelong JRPG fan covering small studios since 2017. Mumbai-born, London-based. Writes the way she talks.

  • 7 years indie games coverage
  • JRPG and visual novel specialist
  • Narrative design focus

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